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Dark Knight

(image)

The more skillful, and brave, of the Dark Raiders are promoted to Knights. Veterans of combat, they are eager for more daring tactics and have learned the art of the lance to charge directly into the enemy lines. They still carry swords, however, for when less risky fighting is required.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Dark Raider
Advances to: Dark Cavalier
Cost: 44
HP: 56
Movement: 8
XP: 84
Level: 2
Alignment: chaotic
IDXE Dark Knight
Abilities:

Attacks (damage - count)

(image)sword
melee
6 - 4
blade
(image)lance
melee
12 - 2
pierce
charge

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact40% (icon) fire0%
(icon) cold20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%