Dark Knight
The more skillful, and brave, of the Dark Raiders are promoted to Knights. Veterans of combat, they are eager for more daring tactics and have learned the art of the lance to charge directly into the enemy lines. They still carry swords, however, for when less risky fighting is required.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Dark Raider |
Advances to: | Dark Cavalier |
Cost: | 44 |
HP: | 56 |
Movement: | 8 |
XP: | 84 |
Level: | 2 |
Alignment: | chaotic |
ID | XE Dark Knight |
Abilities: |
Attacks (damage - count)
sword melee | 6 - 4 blade | ||
lance melee | 12 - 2 pierce | charge |
Resistances
blade | 30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | 0% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |